B: This cancel-able, two hitting sidekick is good to use for starting combos. A: This is a cancel-able & chain-able close elbow attack that can be used in very close range for pressure or if hits, can start her Rush Auto Combo. Good to use as a mid-ranged poke & in some situations stop hops at a far distance away. D: Alice steps forward slightly to deliver a fierce side kick aimed at the opponents mid-section. C: This punch aims at an angle above her head. This is a useful kick to Max Mode cancel into, if you aren't too far, you will be able to combo into a close standing heavy attack. Has decent speed and range but is only super cancel-able and doesn't chain into any other standing normals. B: Alice swing kicks the opponent's shins. A: This jab chains into Alice's other light normals but isn't special cancel-able. (Combo 3) = (damage number here) = 231 dmg
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